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1. rockets AND hams, not just rockets.. - in Player Features and Ideas Discussion [original thread]
Edited by: Zekks MarKeys on 11/11/2009 13:20:55 Edited by: Zekks MarKeys on 11/11/2009 13:20:25 im sorry i didnt spell it out for you folks who dont posses the capacity for abstract thought... the whole point was for a better standard (no...
- by Zekks MarKeys - at 2009.11.11 13:19:00
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2. rockets AND hams, not just rockets.. - in Player Features and Ideas Discussion [original thread]
reread the post i made. i made some corrections. races are chosen for their bonuses in certain weapons or tanking abilities. each weapon has pros and cons. artillery have ****ty tracking and ROF, but DAMN do they alpha. missiles are great for ran...
- by Zekks MarKeys - at 2009.11.10 15:53:00
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3. rockets AND hams, not just rockets.. - in Player Features and Ideas Discussion [original thread]
ok, according to eft, with max skills (this taken from an all V toon) the raven with 1 torp vollies for 619. rohk with a neutron blaster does 319 volley. (50% as strong as torps) the megapulse on a geddon vollies for 273 with multi. (only 86% as...
- by Zekks MarKeys - at 2009.11.10 15:34:00
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4. Rockets? - in Player Features and Ideas Discussion [original thread]
ok, according to eft, with max skills (this taken from an all V toon) the raven with 1 torp vollies for 619. rohk with a neutron blaster does 319 volley. (50% as strong as torps) the megapulse on a geddon vollies for 273 with multi. (only 86% as...
- by Zekks MarKeys - at 2009.11.10 15:24:00
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5. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Yon Krum How could this be done? Give some asteroids in lowsec and 0.0 a chance when mined to periodically release a "nugget" or "deposit" that when targeted and mined for a cycle or two turns into unrefined elements in yo...
- by Zekks MarKeys - at 2009.11.10 14:25:00
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6. Time for miners to get fangs, petition started here! - in Player Features and Ideas Discussion [original thread]
Originally by: Wiley Peterson Edited by: Wiley Peterson on 10/11/2009 04:36:21 Who said you have to solo mine? Either mine with a corp that can protect you or do something else. You can adjust your current fit to increase your survivab...
- by Zekks MarKeys - at 2009.11.10 14:13:00
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7. Project Space Vacuum: The Tech 3 Barge - in Player Features and Ideas Discussion [original thread]
titan is better than a dread, dread is better than a bs, bs is better than a bc, bc is better than a cruiser, cruiser is better than a frig. there is always better. thats the combat side of things. lets look at the industrial side hauler, freighte...
- by Zekks MarKeys - at 2009.11.09 07:39:00
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8. Time for miners to get fangs, petition started here! - in Player Features and Ideas Discussion [original thread]
why should i have to call my friends? when did the term industrial come to mean totally helplesss? smaller mining ships, a little weaker. hulks get 5 medium drones, not bad. but a deep space bs miner would be equipped for most events. they would ...
- by Zekks MarKeys - at 2009.11.09 07:05:00
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9. Time for miners to get fangs, petition started here! - in Player Features and Ideas Discussion [original thread]
last for what? whats the point in lasting? if there is no one coming, whats the point? you cant always have an escourt. ok, so it doesnt need the shield resist bonus or any of that, but a bs class miner with drone bonus is whats needed for "deep s...
- by Zekks MarKeys - at 2009.11.09 06:53:00
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10. Time for miners to get fangs, petition started here! - in Player Features and Ideas Discussion [original thread]
how about this.. i took it from another post i made about mining.. on to ships... we have our cruisers and command ships being orca and royq..what about a battleship class miner? 4,5,6 highs (depending on bs tier 1, 2 or 3) high resists like the ...
- by Zekks MarKeys - at 2009.11.09 06:37:00
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11. giving the miners some teeth - in Player Features and Ideas Discussion [original thread]
Edited by: Zekks MarKeys on 09/11/2009 06:23:11 how about this.. i took it from another post i made about mining.. on to ships... we have our cruisers and command ships being orca and royq..what about a battleship class miner? 4,5,6 highs (de...
- by Zekks MarKeys - at 2009.11.09 06:22:00
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12. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
first off, i love that one could scan down new random belts in systems. that would be kewl. but dont we dont that now? grav sites... 2nd, i love the idea of gaining rare ores from common rocks. instead of revamping anything, add a rare mineral re...
- by Zekks MarKeys - at 2009.11.09 05:53:00
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13. Electronic Operations Cruisers and the New era of Cloaking - in Player Features and Ideas Discussion [original thread]
what a dumb reply.. anyway, the idea has merritt, but i think the who thing is wack. how about a new probe launcher that fits a new ewar cruiser class. the probes give a % chance of detecting anything within 200k of the ship and they are deploye...
- by Zekks MarKeys - at 2009.11.09 05:16:00
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14. Missing AF Bonus - in Player Features and Ideas Discussion [original thread]
no, the sameness is the laziness approach. with the new server and the need for speed changes, the system is WAY fast enough to handle a few different frig variations. each black ops gets a different bonus recon gain either a nice bonus or the abi...
- by Zekks MarKeys - at 2009.11.09 04:23:00
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15. rockets AND hams, not just rockets.. - in Player Features and Ideas Discussion [original thread]
i saw the post on rockets and that got me on a rant about both rockets and hams. i figured hams needed to be included on the topic and not just limit it, so i copied the rant here. we all know that rockets are frig torps, hams are cruiser torps, ...
- by Zekks MarKeys - at 2009.11.09 04:18:00
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16. Rockets? - in Player Features and Ideas Discussion [original thread]
Edited by: Zekks MarKeys on 09/11/2009 04:00:00 Edited by: Zekks MarKeys on 09/11/2009 03:57:59 we all know that rockets are frig torps, hams are cruiser torps, blah blah. there needs to be a ratio. set up a torp launcher beside say, a me...
- by Zekks MarKeys - at 2009.11.09 03:58:00
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17. POS != Corporation Owned Station - in Player Features and Ideas Discussion [original thread]
Edited by: Zekks MarKeys on 24/10/2009 03:50:35 i agree with the idea or spirit of this thread. the pos should be renamed to COS (corp owned) and a POS should be player level. they shouldnt be tied to moons or require corp access. if i wanna ...
- by Zekks MarKeys - at 2009.10.24 03:48:00
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18. Caldari Ship Design - in Player Features and Ideas Discussion [original thread]
Originally by: Angel Vrae /signed on both ideas. If a ship is an armour tank by nature/race why does it need shields. if this were the case, we would loose passive shield myrms or any of the other creative things.
- by Zekks MarKeys - at 2009.10.24 03:40:00
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19. here a new idea.. R.A.M. (RADAR absorbing matrial) - in Player Features and Ideas Discussion [original thread]
Edited by: Zekks MarKeys on 24/10/2009 03:26:12 i conceed you lag point. a general sig radius reduction could be worked out. like 5% from rigs, 10% from plating and 15% from energize plating or something similar. or like eccm projector that ...
- by Zekks MarKeys - at 2009.10.24 03:24:00
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20. here a new idea.. R.A.M. (RADAR absorbing matrial) - in Player Features and Ideas Discussion [original thread]
something that we had all over our ships and stealth planes is RAM. it was first used by germans in WWII on their periscopes against allied troops (clever guys). RADAR Absorbing Material, as the name implies, makes your sig radius smaller. it does...
- by Zekks MarKeys - at 2009.10.24 03:05:00
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